And thus, the inappropriately-named FUCK completed his quest to escape the dungeon by killing some demon at the 25th level and retrieve its heart. It's kinda unfair: what'd this demon ever do to him?
Come to think of it, killing that demon was one of the easier fights in my play-through of POWDER. I fought it over the water in my water-walking shoes; I actually had more trouble and took more damage finding the heart submerged while I nearly drowned in my armour.
Some lessons learned:
Get food, eat foodFor variety's sake, I'd chosen Endure Hunger over Clean Kill (leave a corpse with virtually every kill). All the games before that I chose the latter. Now I know why.
The following should not be eaten:
- slugs of any kind
- invisible stalkers
- chameleons (unless randomly polymorphing is your idea of fun)
- dragons and elementals (they just give you elemental weaknesses)
Reflection is fun!In programming and in POWDER. I was lucky enough to get a shield of reflection early on, and it basically makes you impervious to any ray-based magic or dragon's breath attacks. They're more common than you'd think.
WARNINGHelms of warning > helms of telepathy.
Warning is the reason why I appear as a question mark in the screenshot: I can sense myself. Warning allows you "see" all enemies, but only by their relative threat level. Compare this against the power of telepathy, which only detects a subset of enemies ("intelligent" ones) and doesn't show how dangerous they are at all.
Beware cockatricesThe single most annoying enemy in the game. It petrifies, and it attacks on sight. I used wands of sleep to get around them, as well as divine intervention (which can sometimes restore you.)
Cave trollsThey revive. You can tell because attempting to eat their corpses always fails. I supposedly killed 25, with other kill counts running only up to about 10 or so, but it looks like it counts re-kills too.
FaithEach level-up gives you the chance to worship a deity. Choose one and stick to one, because they'll do handy things like heal you, purge poison, revive petrification, and give you free things. None of that tribute bullcrap in other roguelikes.
Zap unknown wands at monstersMost wands have a negative effect that will harm you if you zap yourself, except the wands of light, digging, speed and invisibility, and perhaps teleportation. Most are just medieval pistols.
Read all scrollsUnlike wands, virtually all scrolls have some sort of positive effect. Pick up a lot of exotic items, and read a scroll of identify, and suddenly you can see how awesome your inventory really is, while avoiding cursed-item landmines.
There's only one bad one, and that's the scroll of fire. Try not to do too much random scroll reading at low HP.
Anyway, here I am on the surface... I think I'll duck back down into the dungeon for something to eat. I swear that place is like a DIY buffet.